This benefit cannot cause a creature to become panicked, even if a target is already frightened from another effect. Normal: An opponent forced to act friendly toward you by Intimidate becomes unfriendly when the duration expires, and is likely to report you to the authorities. You must meet the prerequisites for this slayer talent. Your acrobatic prowess distracts your foes. You learn a new way to use your training and inspiration. If you are prevented from becoming staggered, you can't use Twist Away , nor can you ignore the staggered condition from Twist Away or remove it early. Benefit: When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you're grappling your full speed instead of half your speed. Your blood boils with latent energy, filling you with an intense fury. Grabbing Style: This discipline is a wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents. You distill your channeled energy into your weapon. Benefit: A number of times per day equal to your Wisdom modifier (minimum 1), when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent. Special: You can take this feat multiple times. This feat otherwise works like the Studied Combatant feat. Benefit: You gain three extra use per day of inspiration in your inspiration pool. Special: You can take this feat up to three times. Benefit: When you take this feat, choose one kind of ranged weapon.

Extra time is also required in this case. You attacks are augmented by the strength of your and your deity's shared alignment. This is in addition to the number of spells you can normally prepare from your spellbook. Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times per day, but only to channel positive energy. A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. Benefit: While you maintain a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. Benefit: You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft check to identify a scroll. Benefit: You gain one additional investigator talent. Special: You can select this feat up to four times.

Prerequisite: Amateur Swashbuckler or panache class feature. You are as talented with weapon-work as with skills. Each time you take it, you apply it to a different terrain. You can use this benefit a number of times per day equal to your Wisdom modifier (minimum 1). Benefit: You can choose not to allow spells and effects to effect you if they would not be capable of affecting both your original creature type and the animal creature type. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
Benefit: The effect of your dirge of doom lingers with a target for 2 rounds after the creature leaves the dirge's area of effect. Choose a 1st-level deed from the swashbuckler's deeds class feature (you can't select opportune parry and riposte). You may spend this pool of uses each day on any of these abilities in whatever manner you choose. Prerequisites: Inspiration class feature, keen recollection class feature. If you have a Wisdom penalty, you must apply both your Wisdom penalty and your Charisma modifier.

You can regain it once you atone for your misdeeds to your deity (see the atonement spell). The influence of your deity guides your favored weapon. Choose one kind of light or one-handed slashing weapon. Prerequisites: Spellcraft 5 ranks, keen recollection class feature. Each time you do, you gain another arcanist exploit. You regain 1 round of bloodrage for every 2 levels of the spell you successfully saved against. Benefit: When you take this feat, choose two skills that you either are trained in or can use untrained.

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